Blender for 3D Printing
Reference
https://www.youtube.com/watch?v=rN-HMVTB7nk
- camera
- light
Operations
- hold middle button - move screen
- 
    hold middle button + shift - pan 
- delete - delete object
- x - delete object with confirm
Left tool bar:
- select tool
- cursor tool???
- move tool
- rotate tool
- scale tool
- transform tool ( grab, rotate, scale )
- measure tool
- 
    add cube 
- 
    move to ground plane 
- click to select an object
- 
    drag to select multiple items 
- n - see details of selected object ( can change size here )
Set Units
These settings will allow you to use real world measurements at a good scale for 3D printed objects.
Right lower side bar -> dropdown icon for ‘properties’ -> left side icon for scene:
- scene poperties
    - units
        - Unit System: Metric
- length: mm
- unit scale: 0.001
 
 
- units
        
- ????
- grid dropdown, change scale: 0.001
Editing Things
- 
    Top bar: -> dropdown: object mode, edit mode 
- 
    edit mode - can select object corners 
3 tiny buttons next to edit mode dropdown ( only shows in edit mode ):
- vertex selection mode ( button near dropdown for object mode/edit mode )
- edge selection mode ( button near dropdown for object mode/edit mode )
- 
    face selection mode ( button near dropdown for object mode/edit mode ) 
- tools on left side:
    - extrude
- bevel
- inset
- poly build - can stretch from corners
- inset faces
- extrude - extrude faces out - super useful
- move tool ( for vertex, edge, and face )
 
- ctrl + z - to get out of things
- shift + click - to multi select
- x-ray mode - button on top right - needed to select all points
????
- object dropdown
    - convert
        - mesh
 
 
- convert
        
- edit mode
    - ctrl - a
- extrude tool
- pull out
 
Subtract object from another object
- select object 1
- blue wrench on right - modifier properties
    - add modifier -> search
        - boolean
- union (to combine) or difference to subtract
- object
            - picker tool
                - object 2
 
- dropdown (tiny) -> apply
 
- picker tool
                
 
 
- add modifier -> search
        
- select object 2
    - delete
 
normalize scale ( fix issue creating bevel ) ctrl - a apply rotation and scale
Export
- Export: file -> export -> stl
- open in slicer
    - slice
 
